February has been a fairly productive month for the team with progress made in various areas of the game. More importantly though, the Molotov team is happy to welcome aboard a new programmer who with help us to expedite our current pace of development. Beginning in March, our programmers will begin work on a core gameplay system which will be revealed in more detail through next month’s blog.
The month started out strong with a final, playable build of Developer Build 8 distributed to the team. The build features the following:
Basic main menu
Main menu music (looped)
Basic in game menus
4 survival mode maps
Basic movement suite
Basic attack suite
Basic survival mode
There is a lot left to do for the survival game mode to be functional, but we are pressing onward. Where work is concerned for this month, this is where we stand:
For this update’s exciting visual content we have a new piece of concept art, a screenshot of new assets, and another development timelapse video!
Visible in the above demo scene are several new assets which will be featured in the newest map: Marsh. The second in the series of development timelapse videos for Marsh is below:
For a reminder, this series of videos is meant to chronicle the development of our game’s fifth survival mode map. Additionally, it is worth noting this series of videos focuses on the construction of the level and will skip over some of the more ‘tedious’ bits of the process such as testing and optimization.
For next month’s blog we will take some time to share more details about our game systems and their progress! Additionally, we are are hopeful to put together a new Developer Vlog at some point.
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Thank you for reading,